Meet Animator Richard Bazley
Amisdst his busy schedules,
ArtYears contacted the versatile Animator Richard Bazley
to learn more about his profession and share his experiences
and insights in the challenging world of animation. His detailed
views on the medium he loves dearly, is a treat to all Animators,
both professionals as well as amateurs.
Profile:
Richard Bazley
ArtYears presents an exclusive interview with Animator
Richard Bazley:

With an interest in
animation from a very young age, you fulfilled your
ambitions of working for Disney and achieved much more.
How did you begin your career?
My interest in animation started from a very young age. When I was ten, I saw
a BBC programme called ‘The Do-it-Yourself Animation Show’ hosted
by Bob Godfrey, which featured various Animators including Richard Williams and Terry Gilliam. The
show had a very big impact on me. Also at the same time
I
was given a book called ‘The Disney Films’ by Leonard Maltin
the top US Film Critic and I poured over the illustrations (even though they
were black and white). This book also had a similar impact. I was to meet the
author over 20 years later who gave a great review for my very own film ‘The
Journal of Edwin Carp’.
All these events were seeds that were planted for my interest
in animation, which grew into a reality later on. However,
where I came from, a picturesque part of Devon in the English
Countryside, animation was not a career option, but the strong
interest in art did lead me to Art School and a Graphic Design
Degree. After this, I went to London and worked in advertising
as an Art Director on Press and Poster campaigns. However,
the urge to animate was still there and after discovering
some of the animation companies in London, I started hounding
them
for information on how to learn animation. One of those visits
included a visit to Pizazz and a meeting with Eric Goldberg,
who showed me the basics of inbetweening. At the same time,
Jill Brookes at Stuart Brookes Animation had arranged an
inbetween test for me up at Disney in Camden where they were
doing ‘Who
Framed Roger Rabbit’. I did the test, where upon
they asked me to do a series of evening classes and got the
job!
That was the first break that I got which set the ball rolling.
Can you name some of your favourite artists and those that
inspired you in animation?
There are many artists that inspire me, some are fine artists
while others are animators and art directors. I love the
graphic quality of Picasso and his amazing sense of design.
What is
interesting is that he influenced animators like Milt Karle,
one of the best Disney Animators of all time. He would play
with the fact that we are animating in a two-dimensional
medium and draw in a way that can never be duplicated in
CGI even
with all the 2D rendering options available. I also love
Eyvind Earle, the Art Director on ‘Sleeping Beauty’, whose
sense of dramatic contrast in colours is outstanding. His paintings
have the intricacy of tapestries and show a combination of
Asian and Gothic influences. Mark Davis, another Disney Artist
was a great Fine Artist in his own right. I have a number of
prints of his fine art, his dedication to continual study of
the arts made him an artist of the utmost caliber. This came
through also whilst he was in Feature Animation on characters
like Cruella in ‘101 Dalmatians’. There are many
more artists that I admire, but too many to mention here,
it would go on for page after page!
You have met up with a whole lot of personalities in the animation
industry. Could you describe a most memorable meeting?
I think one of the most exciting things was meeting Leonard
Maltin, the US Film Critic and Animation Historian. I had
just been to a screening of ‘Who Framed Roger Rabbit’ in
Hollywood and he had done a quick interview of Richard Willaims
the Animation Director before hand. As I was going to my
car later on, I happened to spot Leonard and have a quick
chat.
I told him about the book of his I had as a child and how
great an influence it was. It was a special moment for me.
I sent
him a copy of my animated short film ‘The Journal
of Edwin Carp’ and he gave it a great review.
Therefore, I must say that this was one of the most memorable
meetings
that I had. Working in this industry does mean that you do
meet some of your childhood heroes. I had the pleasure recently
of meeting Gerry Anderson the creator of Thunderbirds,
Space 1999, UFO, Captain Scarlet and many more. On entering
his office in Pinewood, I saw a tank vehicle from the series
UFO. As a
boy I had played with that very same toy and now I was in
a business meeting with the very same person, which was another
special moment! Also meeting some of Disney's nine old men
was special – Frank Thomas, Ollie Johnson, Mark Davis
and many more.
Ronald Searle is a highly respected name and an idol to many?
How much has the hugely successful illustrator influenced your
art?
Ronald Searle has influenced a whole generation of artists
and he is a very strong influence on me. If you watch many
of the Classic Disney Films such as ‘101 Dalmatians’ or ‘Aristocats’ you
will see that the artists borrowed heavily from his style.
I have 80 of his books and have poured over the illustrations
(wish I could say the same about all the text!). He would
go out and sketch quite often on location and use a fountain
pen.
He would use an old one where they used to have more flexibility
in the nib. I too would go to antique fairs and get similar
pens where I could get a flexibility and variance in the
line. You can also see how he is exploring whilst drawing
and incorporate
that into his drawing. Searle also has an incredible sense
of design. His characters would not have a traditional bone
structure. He would stretch, elongate limbs and give them
their own sense of anatomy not found in any Life Drawing
book. You
can liken his drawing the way a Jazz musician will take liberties
with traditional musical structure. There is also a sense
of fun to his drawing, most obvious in his drawing of the ‘Girls
of St. Trinians’.
What essential qualities are required of an artist to take
up a career in animation?
I would say perseverance and determination is probably the
main quality. Also, the ability to absorb and learn, to be
an eternal student and open to all aspects of the arts. A
good sense of observation and the ability in the end to entertain
is what animation is all about.
How do you compare animation done in different continents around
the world, besides the big names in America? How much does
Europe contribute to the art of animation?
Europe of course contributes an awful lot. Where there is
lack of finance, it is usually made up with invention and
then within
Europe, the various nations have different identities that
come through in the work. There is also the rich heritage
of Fine Artists to draw upon.
Disney infact, drew a lot of influence
from European Artists. Gustave Tengren was a European Illustrator
brought over from Europe in the 30’s and his style heavily
influenced ‘Pinnochio’. The ‘Dance
of the Hours’ in ‘Fantasia’ where crocodiles and
hippos dance, was influenced by Henriech Kley, a German Artist.
Where the Americans have excelled has been character driven
performance animation. Europe is starting at last to catch
up in this area due to the large number of Europeans that have
worked in the USA in the last 20 years. They have brought back
skills that can only be developed in the type of large studios
that can afford long investment in continual training of animators.
They can now use those skills to express themselves in new
ways without being limited in their knowledge of animation
as I felt it has been before.
How and when did you decide to set up your own studio and
start Bazley Films?
Working on the big Features such as Disney's ‘Hercules’ or
Warner Brothers’ ‘The Iron Giant’ is very
satisfying, but I got to a stage whereby I wanted to make my
own statement. I had pitched various projects, including a
version of The Iron Man before Warner's did theirs, but getting
a 2D Feature off the ground is no mean feat. I started by doing
a short film and did it in a software programme called Flash,
because I knew I could make something fairly quickly, in my
spare time and cost effectively. Macromedia saw some of the
work in progress and agreed to sponsor it, as did Wacom. I
put the whole film together with another animator and a Producer
within a year and a half. It was featured on the cover of Televisual,
the main Film and Television magazine in the UK. It also lead
to me Co-Authoring a book on Flash called ‘Flash-Cartoons
and Games’. At about this time my wife and I were looking
to return to the UK.
Neither of us wanted
to go back to London, so on the off chance I sent an e-mail
to The Bath Film Office.
They informed me about a new venture called the Corsham Media
Park near Bath and I went back to check it all out. It was
established by Jeffrey Thomas, an entrepreneur who also runs
a number of other ventures, such as Hartham Park (www.harthampark.com)
and Rudloe Manor besides various other businesses. We had
lunch at the Mansion and he described his vision for both
The Media
Park and The Bath Studios. I was hooked immediately. It had
everything I was looking for. It offered the lifestyle I
preferred and had some other more spectacular benefits that
I could not
have dreamt of. The Bath Studios has a massive data communication
connection, capable of transmitting 56 films simultaneously,
anywhere across the World! This was more than enough for
me to send and receive animation to any location. The need
to
be in Soho, in London was no more! Also the environment of
many media and film companies under one roof appealed enormously
as I had collaborated on numerous projects of my own with
writers, Producers and Editors. Now it was all going to be
here at The
Bath Studios. Bath, by the way, I consider to be one of the
most beautiful cities in the UK and ever since the industry
has found out my whereabouts, I get e-mails and calls from
all over the World which include Producers and Artists who
would like to work here.
Flash is a delight to countless professional animators as
well as amateurs. How would you describe the macromedia software?
I dowloaded a trial version of Flash, to try-out. I had a
storyboard for my short film sitting on my desk and thought
I would try
a few scenes in the programme and see how it looked. What
I liked was the spontaneous quality I could get in the line
work
on the Wacom Tablet, to imitate Searle's style. I could then
effortlessly take this line work and animate, distort and
stretch these lines in any way imaginable. It was quite a
revelation
and very exciting. I emailed Macromedia and it seemed they
were excited at what I was doing too. Within weeks the Product
Manager were down from LA to my office, to see what I was
doing. The next thing I knew they were sponsoring it. Macromedia
has
so many wonderful tools and the interface is very user friendly.
You can also get very good results very quickly.
How much of quality work, do you feel is produced on the
Internet, using Flash?
One of the things that I was frustrated with, was the general
poor quality of Flash Animation on the Internet. This is
nothing to do with the software, but due to the lack of training
in
the artists using it. It also seemed that companies were
less willing to pay a good rate for Flash animation, which
also
brought the quality level down. I am no guru on Flash, but
it was interesting for the response I got once I started
animating in it. I would get reactions such as "I didn't know you
could do that in Flash”. This is because most of the
animation being done was by designers, not classically trained
Animators. When I made ‘Edwin Carp’, I always
considered it a film that just happened to be made in Flash,
not a Flash
Film.
From hand-drawn cels to CGI, how much has the art of animation
evolved in recent times?
The most obvious evolution is the development of technologies
in animation. Originally, all the animators drawings were
hand inked and hand painted onto cell on such classics as ‘Snow
White’ and ‘Fantasia’. Then during the 60s
a method called xerox was evolved, where the clean up drawing
could be copied onto cell by mechanical means taking out a
lot of the drudgery of hand inking.....but the cells still
had to be hand painted. The next major breakthrough was computer
ink and paint which started at the time of ‘Rescuers
Down Under’. Then John Lasseter was instrumental in taking
computer animation, which had largely been revolving logs,
to new heights by applying the traditional animators skills
to computer animation. With the success of ‘Toy
Story’ and
a succession of other very good CGI films, suddenly CGI has
become the main medium of animation and sadly 2D has taken
a back seat. This is due to a number of factors. One of the
problems has been the failure of the big studios to:
(1) come
up with consistently good storylines for 2D Features
(2)To
keep costs down in development time and money wasting by senior
management (and micro-management)
(3) Lack of promotion on
spectacularly good 2D films such as the Classic ‘The
Iron Giant’.
CGI for some reason has been blessed with
the better scripts. Combine this with the novelty factor
of CGI and the lack of backage of what expectation a 2D animated
film should be and we find 2D in a dire situation. It will
take a new visionary and a very brave Executive, to go out
on a limb to create a great new 2D Feature, to get things
back
on track, so that 2D and CGI are running parallel, in their
appeal to audiences.
Can you describe the job designation of a lead animator,
along with the animation teams they work with?
The Lead Animator will get on board a film at an early stage
so that they can develop the character. They are made to
incorporate the design look of the film, the nature of the
character, the
way they behave or move and react. I was assigned the character
of Drix on ‘Osmosis Jones’. It was a
character based on a pill that had to go into the body to
destroy a virus.
It had no legs, it floated and had a gun for an arm with
a perfectly symmetrical body. I recommended that in this
case
the character should be CGI whilst all the others were 2D
and suddenly found myself in charge of a CG Character. I
tried
to incorporate the mannerisms of David Hyde-Pierce (Niles
in Frazier) who was doing the voice. I would go to the recording
studios to observe him. In the case of ‘The Iron
Giant’,
instead of taking a character the Supervisors took sequences.
The advantage of this is that instead of doing scenes all over
the place in the film, you put your head around an entire sequence
and you get a real consistency and flow to those sequences.
It can work extremely well as it did in ‘The Jungle Book’ or
it can create a competition in the Supervisors to out do
each other as they did in ‘Alice in Wonderland’,
a great but very disjointed film as a whole. So there is
for
and against
doing it this way. Also, you have to look over a team and
make sure that the character is consistent in the way it
is drawn
and moves, which is no mean feet.
With the high production costs that forces major studios
to downsize or even hire on contract basis, what scope do
you
predict for budding animators?
The landscape is definitely changing. What technology has
enabled is the ability of the animator to produce their own
film far
more easily with all the software programmes that help you
to edit. Studios have downsized but when I got into the business,
Animation was not considered a career option until ‘The
Lion King’ when Animation suddenly became a way to make
great money. Animation goes in cycles and it will all come
around again. It doesn’t seem so long ago that Disney
were considering closing the Feature division and Don Bluth
came out with ‘An American Tail’ and Disney woke
up and started earnestly creating animated films again. It
has just gone back down in a dip and will pick up again in
the following years. The young artists that are good and
persevere, will make it eventually. They must learn to be
patient and
keep trying.
Could you describe some interesting projects you plan to
undertake in the new future?
I have numerous projects that I have developed with various
Writers and Producers, two with Howard Kazanjian (Executive
Producer ‘Raiders of the Lost Arc’ and ‘The
Return of the Jedi’). I will be pitching them in the
near future. The projects are 2D and CGI and a few are Live
Action as well. Being located at The Bath Studios, the plans
are to develop them, create and distribute, all under one
roof, with the infrastructure that is being built here. The
management
team has an extensive background in film finance and with
the development of digital cinemas, the 1.6 terabyte connection
here, means they could transmit 56 Feature films simultaneously
anywhere in the world, if they wished!
‘Who Framed Roger Rabbit’ was a major
step ahead in animation. It was also the first film you worked
on. What
challenges did
the film provide?
Yes, this was my first film and although I always had a
keen interest in animation, I had not studies it at college.
So
this was my training ground, ‘straight on the battle
field!’ as it were. It was an exciting time and we
all knew that we were creating something special. There was
no
CGI at the time so it really stood out at the time as a technical
achievement. I remember seeing the rushes come in from ILM
each day and we were always amazed at the integration between
live action and animation. It was a very quick learning curve
and there were so many talented artists to learn from. I
will never forget the excitement felt on that project.
A critically acclaimed film, ‘The Iron Giant’ is
special to you in many ways. What happy memories do you
take with you, from its making?
Out of all the Feature Films I had worked on, up until
that point ‘The Iron Giant’ was far and away the best
Feature that I had worked on. This was due almost entirely
to Brad Bird the Director, whose absolute dedication to the
medium has made him a visionary Director and ‘tour de
force’ in the animation world. It was also one of the
few times that I had seen a studio let a Director do what they
should do and that is ‘Direct’ the film the way
they wish to. Having said that, Brad was at the same time open
to all manner of input from the artists, which he could then
assimilate and add to the picture, without diluting it. There
was a real collaborative effort on the Picture and again that
environment would have been created by Brad so that all the
artists felt that their input would be valued, which it was.
At the end of the day, we created a Classic Film, a movie that
will stand the test of time and be viewed by generations to
come, unlike the ‘quick-buck’ films such as ‘Pokemon’ that
made some money fast but will soon be forgotten. I got into
the industry because of great films like ‘Pinnochio’, ‘Sleeping
Beauty’ or ‘The Jungle Book’ and to be a
part of one like ‘The Iron Giant’ was a life long
ambition. Despite having worked on far bigger commercial successes
like ‘Hercules’ and ‘Pocahontas’, ‘The
Iron Giant’ was the closest in terms to the type of
movie that I wanted to make. My hope is that at Bazley Films
and
The Bath Studios we can achieve something of that greatness.
What working hours do you follow and how do you relax?
I have to let you know that animation does require a considerable
amount of work and the field should only be entered by
the dedicated. Having said that, after long hours and tight
schedules,
a few pints down at the local pub is a great way to unwind
at the end of a week! When I lived in LA, there was no
pub culture like the one we have in the UK, so it was more
likely
to be friends over for a barbeque!
— ArtYears feature
Richard
Bazley is a respected Animator, having worked on a number
of hugely successful Feature films. He carries
his vision
through his team at Bazley Films, his very own studio.
You can find out more about his work by visiting his website
www.bazleyfilms.com
All images in this feature are copyright © Richard
Bazley and used with his permission.
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